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Q: Where can I direct extra help for my students online once they leave my classroom?

 

 

 

A: Websites that students can go to for tutorial sessions.

Students can have a refresher of the topic that they just learned about from appropriate links provided by the faculty member.

 

Allows extra instruction If a student cannot access his/her teacher outside of normal school hours

Reduction in re-teaching a lesson.

 

Ability to keep pace with a curriculum map/pacing guide.

 

Fosters independent tutoring.

Q: How can I connect the math that they are learning to real world instances?

 

 

 

A: Websites that display mathematical practices in everyday life.

Students can view how the lesson that they are learning can apply to everyday life.

 

Both students and teachers can make certain visual connections of the relevance of the topics that they are covering.

Easy transition to real world applications.

 

Answers when/where am I going to need to know this?

 

Student connection to reflect on understanding of material

STEM Career

 

PBS Teachers

 

Top 10 STEM [YouTube Channels]

 

Big Ideas Math STEM

 

NLVM (National Library of Virtual Manipulatives)

Q: What can I use for students to experiment with formulas?

 

 

 

 

 

 

A: Various programs that allows for students to construct and calculate formulas.

Problem/Strategy

Relative Advantage

Intended Outcome

Links

Problem/Strategy

Relative Advantage

Intended Outcome

Links

Students can perform/calculate algebraic functions.

 

Students can perform “what if” problems to test their algebraic reasoning.

 

Students can recognize potential patterns from data display.

As student become more confident in their algebraic reasoning, and rationializing their answers, they can start to develop new technical skills with the dynamics that are embedded within the programs that they are using.

Microsoft Excel

 

Google Sheets

 

Desmos - Online Graphing Calculator

 

Numbers

 

Geogabra

 

Q: Where can I access extra practice for my students to help master certain skills?

 

 

 

 

 

A: Websites that allows students to practice on certain skills independently.

Problem/Strategy

Mathematics and Technology Intergration

Internet for Instruction

Tool Based Software

Instructional Software

Productivity Software

Problem/Strategy

Q: Where can I access learning activities as I prepare my lesson plans?

 

 

 

A: Websites that are both free and have membership fees, that promote teacher collaboration and evaluation of past lessons on various topics.

Relative Advantage

Intended Outcome

Links

Relative Advantage

Intended Outcome

Links

Students can go beyond class work and homework to strengthen their skills.

 

Teachers can come up with countless amounts of "drill and practice" problems.

 

When the classroom is not in session the student can continue to practice on various fundamentals.

Allows teachers access to activities that cater to the needs of their students in their classroom.

 

Allows for teachers to reach out in a professional environment outside of the classroom and home school setting.

 

Allows for a review of diverse amount of learning activities.

 

Allows teachers to try something new, or share successful lesson ideas/practices with other educational professionals.

 

Cuts down lesson planning,  and in turn can develop stronger lessons as the foundational plans are set.

 

Help a fledgling/struggling teacher develop activities for practice in the classroom.

Self-practicing students.

 

Fosters independent learning.

 

Allows parents to view mathematical practices/skills at home.

 

Strengthens certain weaknesses/ enhances strengths.

One would think that mathematics and technology should go hand in hand, however in the past it seemed that many times technology can be a taboo word in that particular classroom. Now with the implementation of the Common Core State Standards (CCSS) one of the benefits is that students are encouraged to use technology in the classroom; for example in Algebra I students are using graphing calculators to develop graphs, plots, and functions. Technology can be a useful ally to the math teacher. By bringing the internet into the instructional level, students can view demonstrations on learning to solve various topics, [for example see this video about solving systems of equations here]. Outside of school, programs like Khan Academy and Big Ideas Math, allow for students to have tutorial sessions when they are away from the actual classroom. Tools like spreadsheets can be function based, perform mathematic operations, help students to develop charts/graphs, and display data so that the students can draw comparisons or conclusions. In addition presentation tools like PowerPoint can allow a teacher to develop their own lessons. Speaking of lessons, in the planning stages, productivity software like OnCourse, have the capability of having lesson plan sharing so that teachers can collaboratively approach a subject matter together. Finally, with high stakes assessments abound instructional software can be used to supplement learning activities and materials. Programs like Kuta Software can randomly populate questions on a particular topic for the “drill and practice” aspect of learning math. Games such as Math Blaster, (which has evolved since 1983 and rebooted several times over) allowed students to practice the foundations over and over again, (while keeping it fun and engaging) until students had met mastery.

 

Here are a few more examples of implementing technology in a mathematics classroom of today.

An Example of an Intergrated Algebra II Classroom

This video was orginially intended to address "Career Ready Practices" (CRPs) in the classroom but as you can see there is a lot of examples of both the students and teacher using examples of technology, like graphing claculators, and  the virutal white board. The Career Ready Practices can be seen in its entirety here

Questions, Answers, Solutions, and Examples about Intergrating Technology into the Classroom

ISTE Standards Students

1) Creativity and Innovation

Students demonstrate creative thinking, construct knowledge and develop innovative products and processes using technology.

a) Apply existing knowledge to generate ideas, products, or processes

b) Create original works as a means of personal or group expression

c) Use models and simulations to explore complex systems and issues

d) Identify trends and forecast possibilities

3) Research and Information Fluency

Students apply digital tools to gather, evaluate, and use information.

c) Evaluate and select information sources and digital tools based on the appropriateness to specific tasks.

d) Process data and report results

4) Critical Thinking, Problem Solving, and Decision Making

Students use crucial thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

a) Identify and define authentic problems and significant questions for investigation

b) Plan and manage activities to develop a solution or complete a project

c) Collect and analyze data to identify solutions and/or make informed decisions.

d) Use multiple processes and diverse perspectives to explore alternative solutions

5) Digital Citizenship

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.

b) Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.

6) Technology operations and concepts

Students demonstrate a sound understanding of technology concepts, systems, and operations.

a) Understand and use technology systems

b) Select and use applications effectively and productively

d) Transfer current knowledge to learning of new technologies.

 

ISTE Standards – Teachers

1) Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

b)Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.

2) Design and develop digital age learning experiences and assessments

Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the Standards.

a) Design or adapt learning experiences that incorporate digital tools and resources to promote student learning and creativity

b) Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress.

c) Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources

d) Provide students with multiple and varied formative and summative assessments aligned with content and technology standards, and use resulting data to inform learning and teaching.

3) Model Digital Age Work and Learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

b) Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.

d) Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

4) Promote and model Digital Citizenship and Responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.

b) Address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources.

5) Engage in Professional Growth and Leadership

Teacher continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources.

c)Evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning

 

ISTE Standards – Administrators

1) Visionary Leadership

Educational Administrators inspire and lead development and implementation of a shared vision for comprehensive integration of technology to promote excellence and support transformation throughout the organization.

b)Engage in an ongoing process to develop, implement, and communicate technology-infused strategic plans aligned with a shared vision.

2) Digital Age Learning Culture

Educational Administrators create, promote, and sustain a dynamic, digital-age learning culture that provides a rigorous, relevant, and engaging education for all students.

a) Ensure instructional innovation focused on continuous improvement of digital-age learning

b) Model and promote the frequent and effective use of technology for learning,

d)Ensure effective practice in the study of technology and its infusion across the curriculum

e)Promote and participate in local, national, and global learning communities, that stimulate innovation, creativity, and digital age collaboration

3)Excellence in Professional Practice

Educational Administrators promote an environment of professional learning and innovation that empowers educators to enhance student learning through the infusion of contemporary technologies and digital resources.

a) Allocate time, resources, and access to ensure ongoing professional growth in technology fluency and integration

c)Promote and model effective communication and collaboration among stakeholders using digital age tools

d)Stay abreast of educational research and emerging trends regarding effective use of technology and encourage evaluation of new technologies for their potential to improve student learning

4)Systemic Improvement

Educational Administrators provide digital age leadership and management to continuously improve the organization through the effective use of information and technology resources.

a) Lead purposeful change to maximize the achievement of learning goals through the appropriate use of technology and media-rich resources

b) Collaborate to establish metrics, collect and analyze data, interpret results, and share findings to improve staff performance and improve student learning.

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